Rival Ravage Announcement!

Game Release - TBA

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After 9 months in development, I'm finally ready to announce the next game in the NMCM game lineup.

Inspired by the golden age of FPS, Rival Ravage offers a competitive-shooter like experience that is primarily geared towards a single player experience, much like the not-so well known entry in the acclaimed Counter-Strike series, Counter-Strike: Condition Zero.

Q&As:

Yes, this game is still being developed as of July 4th, 2024. It is expected to be done within the end of the year, most likely releasing in February 2025, if all goes as expected!



Yes. The goal with creating this game is to make modding easy, by creating dedicated file structures that nerf the difficulty of modding to basically a drag & drop operation. There are also plans of creating dedicated SDKs for custom content, as well as incorporating well established SDKs to work with the game. However the tools are still in early stages of development.



At the time of writing this, July 2024, the goal is to include at least 3 base game modes on launch; The classic red VS blue team round-based team deathmatch, capture the flag and a basic zombie mode, with properly optimized bots that will carry the game modes and create the proper single player/offline experience.

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de_downbad Released!

Source mod release

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After 120 hours of development, my first ever Counter-Strike map has been finished. A balanced competitive bomb defusal map set in a run-down ghetto strip club, available now.

The Liminal Scope 0.4 Update

Game Update

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The Liminal Scope has undergone a lot of changes during it's 6 months of development. This update brings QOL changes and a range of improvements from previous versions.

Explore an abandoned subway that branches into side corridors. Stumble through once bustling abandoned corridors with nothing more than distant humming as company. There is a faint sound of metal banging... is anyone there?

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Home Page Facelift!

Website Update

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With 2 iterations of the NMCM website spanning 2 years, I've finally settled on this frutiger metro iteration of the website, inspired by the many places of the information super highway of the era gone by.

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